Training Philosophy for World of Tanks Clan Wars


The purpose of this document is to define and describe an array of methods and activities that will optimize the effects of training for players truly desiring to succeed as part of our larger team (CLAN) of players for the purpose of winning in Clan Wars.

Each member should be periodically evaluated by the Clan leadership for strengths and weaknesses in proficiency relating to the many tasks required to be a successful player both in the game and in preparation for battle.  This evaluation process can include observation by individual leaders but would be best served by the collective review of submitted game replays from each player.  Since players would most likely submit only the BEST of what they have recorded (being human nature), any weaknesses or deficiencies exhibited will be indicators of the area of focus for remediation.  Members should be given a time period in order to collect three (3) current individual (not platoon) public match replays and submit them for evaluation.  Old historical replays or “best games” would be eliminated from consideration by this method of expecting current replays recorded from the time of assignment to the end of the defined time period (a day or two).

Once the evaluation is in process, several categories will become evident for remediation.  Specific methods may then be scheduled to begin a program of instruction, drill, practice and mentoring by more experienced players in the form of platoon partnership.  Regular Training Room sessions for demonstration of concepts and methods as well as additional sessions to drill and practice those methods shall become a routine expectation of all members.

We must start at the most basic levels and methods in order to achieve any real progress with more complex methods.

Example:
In order to implement concepts like ripple fire or focus fire, each individual must first have a good understanding of the terms and prerequisite skills required before being trained in the method itself.  Those skills should be tested, evaluated and remediated if necessary BEFORE the desired concept can be presented and exercised by drill and practice sessions. Once brought up to standard performance in each area, the individual trainee can then be considered qualified in the method and delegated to be a mentor for other less experienced members.


Therefore we need to develop a training tree of capabilities and skills with which to structure our curriculum.  We also need to immediately start the evaluation process for two (2) key purposes.

     1.       To help identify and define the specific categories of skills needed most.

     2.       To then develop the training tree and implement the curriculum.

Once those details are in place, we can truly implement effective training on a continuous basis (every day).

This will require hard work and dedication on the part of every member in order to achieve true success in our stated goal of winning Clan Wars consistently and predictably.

In order to engender participation, the Clan leadership should set themselves as examples to the membership. 


Each leader must be willing to make some sort of commitment to a minimum level of participation on three (3)
levels.

     1.  Attend meetings and clan wars preparation activities such as exploratory training rooms and ATC / Map Tactics / Tactical Tablet map development.

     2. Participate in training activities such as mentoring and training room instruction on a regular basis.

     3. Be a stellar example of compliance with whatever rules we establish for the Clan.

A schedule should be developed and implemented for the purpose of daily training sessions.  Each member should be able to look at the training schedule and know when their required training will occur.  Their mentor should already have provided some preparation with platoon time and/or actual one-on-one training room sessions BEFORE the scheduled formal training occurs.  Formal training sessions should be available on a daily basis and large scale Clan Training sessions on two or three regularly scheduled days throughout the week.

 

Training itself is to focus on different levels of subject matter:


Basic Training

Definitions and comprehension of the specific terminology used to describe concepts and methods which are necessary for the most effective and cohesive team response to orders and changing situations in the midst of an ongoing tank battle.


Formation Training

Definition and comprehension of specific general formations, how to maneuver within those formations, change formations from any type to another AND the unique variations, strengths and weaknesses of each formation in each of several basic circumstances that present themselves during tank battles.


Small Unit Training

Definition and comprehension of specific small unit tasks and methods to achieve objectives as delegated to unit leaders by the overall initial strategy plan and as amended during battle by the Commander as dictated
by his judgment based upon observation and feedback via the chain-of-command.  Multi-level battle communications would also be instructed and experienced first at this level of training.


Large Unit Training:

This would be the exercise and practice provided through full team battles conducted in the training room on a routine basis between two full teams with the extended goals of practicing new strategies and improvement
of those strategies.


Intra-Clan Competition:

Duels and games to provide an alternative to the rigors of formal training yet instill specific traits that support achievement of training goals in a Clan environment.